Ludocrearte educational methodology and its impact on creativity of fifth grade secondary school students
DOI:
https://doi.org/10.33539/educacion.2021.v27n1.2362Keywords:
Creativity, educational game, mass media, teaching methods, secondary schoolAbstract
The purpose of this research was to evaluate the effect of the educational methodology of an audiovisual production workshop on the creativity of fifth year secondary school students in a parish school for girls in Lima metropolitan area. The study presents a mixed quasi-experimental design with a descriptive - explanatory scope. The sample was made up of twenty students, half of whom were in the control group and the other half in the experimental group. LUDOCREARTE educational methodology consists of involving play as the main tool for learning and has three fundamental pillars: audiovisual technique and its application; the student’s apprehension through play and experience; and the enjoyment of doing. The students’ creativity was measured with the Multifactorial Evaluation of Creativity test (EMUC). It is concluded that the application of the LUDOCREARTE methodology accomplishes a significant increase in creativity and succeeds in transmitting the expected knowledge. Therefore, we suggest the development of educational methodologies that involve creativity, playfulness and audiovisual art as part of the teaching-learning process.
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Copyright (c) 2021 Marjorie Denisse Reffray-Vilchez
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.